#include "OceanSource.h"

OceanSource::OceanSource()
{
    position(0,14,0);
    color(5,60,120);
    transparency(0.5);
    scale(500);
    graphic().material().ambient(0.6);
    graphic().material().specular(2.0);
    waveSize(0.37);
    waveSpeed(1.0);
}
